How do you know when you have the right storyform?
Posted: Feb 10, 2011 11:09 am
I've already written a (very) rough draft of my novel, so I'm going off of that and trying to decide my storyform. I started with one storyform but, after working on it for awhile, realized it was all wrong. Now I've been tinkering with the story engine and I feel like I almost have it, but not quite. I'm like 80% of the way there. It's becoming a little frustrating because I'll change one thing to mesh perfectly for the story, but then another item is out of wack -- it feel a little like a Chinese finger trap!
So, how do you know when you have the right storyform? Does everything need to click into place like a well-made puzzle? Or is it okay if some areas just don't fit?
So, how do you know when you have the right storyform? Does everything need to click into place like a well-made puzzle? Or is it okay if some areas just don't fit?