Change MC - Bad
Posted: Oct 20, 2010 10:30 pm
I have a change main character who the software says ends with a judgment of bad. The story is a success.
I finally got around to just making up throw away stories with the software in order to get a better handle of it. I started with Fairy Tales as Chris suggests, but have moved on to Spin-The-Model stories where I am trying to encode things according to the software's choices. It is like the story embroidery from the podcast that I enjoy so much.
So after Spinning-the model, I am left with a situation character whose problem is hinder and solution is help. The whole story (I can go into detail because it is not one I'm planning to actually write) is about winning a race in space (Activity - Obtaining). The MC hinders by sabotaging the other racers either by physically doing things to their ships or giving misinformation about the direction of the race or whatever.
If he changes he would become help instead of hinder. I am having trouble wrapping my mind around how this is a negative direction or how he could end with a judgment of bad. And also if he does have a bad judgment after changing does that mean he should have remained steadfast?
Also the issue of my story is Attitude, I was thinking this could represent how people feel about the race, while initially it was run by the most noble of warriors lately it is about the dirtiest tricks win. Thus people don't have the same attitude about the race. It is no longer seen as a great thing just as trashy entertainment. Is this correct?
As far as the counter-point approach is concerned, perhaps it could be how people run the race. Some still try to run it clean without any dirty tricks while others will do whatever they can to win.
Well I am done musing. Please let me know how changing to help can result in a judgment of bad, and also if attitude and approach are correctly encoded like that.
I finally got around to just making up throw away stories with the software in order to get a better handle of it. I started with Fairy Tales as Chris suggests, but have moved on to Spin-The-Model stories where I am trying to encode things according to the software's choices. It is like the story embroidery from the podcast that I enjoy so much.
So after Spinning-the model, I am left with a situation character whose problem is hinder and solution is help. The whole story (I can go into detail because it is not one I'm planning to actually write) is about winning a race in space (Activity - Obtaining). The MC hinders by sabotaging the other racers either by physically doing things to their ships or giving misinformation about the direction of the race or whatever.
If he changes he would become help instead of hinder. I am having trouble wrapping my mind around how this is a negative direction or how he could end with a judgment of bad. And also if he does have a bad judgment after changing does that mean he should have remained steadfast?
Also the issue of my story is Attitude, I was thinking this could represent how people feel about the race, while initially it was run by the most noble of warriors lately it is about the dirtiest tricks win. Thus people don't have the same attitude about the race. It is no longer seen as a great thing just as trashy entertainment. Is this correct?
As far as the counter-point approach is concerned, perhaps it could be how people run the race. Some still try to run it clean without any dirty tricks while others will do whatever they can to win.
Well I am done musing. Please let me know how changing to help can result in a judgment of bad, and also if attitude and approach are correctly encoded like that.